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April 14, 2025 Pearacidic

Making Magic: An Interview with Jake Macher

April 7, 2025 RubenRetro

GB Studio: Getting Started with Games – Chapter 2 “Colorizing”

March 31, 2025 Emi Paternostro

Game Boy Chill: Interview with Beatscribe

March 24, 2025 Beatscribe

VGM Sound Effects Part 3

March 17, 2025 Beatscribe

VGM Sound Effects Part 2

March 10, 2025 Pearacidic

Version Control and GB Studio: Using GitHub Desktop

December 14, 2020June 14, 2024 SōdoDev

Basics: Backgrounds

December 11, 2020December 14, 2020 Emi Paternostro

Penalty Kick ’91

December 9, 2020December 11, 2020 Veund

insideGadgets Offering Bulk Custom Flashable Carts

December 7, 2020December 11, 2020 Emi Paternostro

Your First GB Studio Game

December 4, 2020December 7, 2020 Emi Paternostro

Creating GB Studio’s Biggest RPG

November 29, 2020December 4, 2020 Emi Paternostro

Deadeus

November 28, 2020May 19, 2021 Veund

Getting your GB Studio Games on Real Hardware

November 16, 2020December 4, 2020 Emi Paternostro

Augmenting Game Boy Games with Sound and Color

November 11, 2020January 6, 2021 Emi Paternostro

Creating “Name Labels” for Dialogue Boxes

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  • Game Boy Chill: Interview with Beatscribe
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