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April 14, 2025
Pearacidic
Making Magic: An Interview with Jake Macher
April 7, 2025
RubenRetro
GB Studio: Getting Started with Games – Chapter 2 “Colorizing”
March 31, 2025
Emi Paternostro
Game Boy Chill: Interview with Beatscribe
March 24, 2025
Beatscribe
VGM Sound Effects Part 3
March 17, 2025
Beatscribe
VGM Sound Effects Part 2
March 10, 2025
Pearacidic
Version Control and GB Studio: Using GitHub Desktop
January 5, 2021
January 8, 2021
Emi Paternostro
Deadeus Getting a Physical Release
January 4, 2021
January 8, 2021
Dan Enders
Basics: Variables
January 1, 2021
January 4, 2021
Emi Paternostro
Cookies Bakery
December 28, 2020
January 3, 2021
Chris Totten
Zen and the Art of Retro Level Design in “Kudzu”
December 25, 2020
February 1, 2021
Emi Paternostro
Animating with GB Studio
December 21, 2020
June 8, 2021
Veund
Distinguishing Reflashable Bootlegs
December 18, 2020
December 21, 2020
Emi Paternostro
Dragonborne
December 17, 2020
December 21, 2020
Veund
Retro Modding Offering Game Pak Cartridge Shells
December 15, 2020
December 17, 2020
Emi Paternostro
GB Studio’s First Christmas Jam
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