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April 14, 2025 Pearacidic

Making Magic: An Interview with Jake Macher

April 7, 2025 RubenRetro

GB Studio: Getting Started with Games – Chapter 2 “Colorizing”

March 31, 2025 Emi Paternostro

Game Boy Chill: Interview with Beatscribe

March 24, 2025 Beatscribe

VGM Sound Effects Part 3

March 17, 2025 Beatscribe

VGM Sound Effects Part 2

March 10, 2025 Pearacidic

Version Control and GB Studio: Using GitHub Desktop

December 20, 2021December 19, 2021 Veund

Epilogue’s GB Operator

December 13, 2021December 13, 2021 Gumpy Function

In the Studio with Tronimal

December 10, 2021December 10, 2021 Emi Paternostro

GB Studio 3.0 Released!

December 6, 2021December 6, 2021 SōdoDev

Create A(n almost) Seamless Transition

December 3, 2021December 3, 2021 Emi Paternostro

Bulb!

November 29, 2021June 14, 2024 Pearacidic

Basics: Creating a HUD

November 23, 2021November 26, 2021 Gumpy Function

GB Compo 21 Spotlight

November 22, 2021November 15, 2021 Veund

Porting GB Studio Games to Dreamcast

November 15, 2021November 15, 2021 Gumpy Function

Catrap and Learning by Doing

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  • Game Boy Chill: Interview with Beatscribe
  • VGM Sound Effects Part 3
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