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April 14, 2025 Pearacidic

Making Magic: An Interview with Jake Macher

April 7, 2025 RubenRetro

GB Studio: Getting Started with Games – Chapter 2 “Colorizing”

March 31, 2025 Emi Paternostro

Game Boy Chill: Interview with Beatscribe

March 24, 2025 Beatscribe

VGM Sound Effects Part 3

March 17, 2025 Beatscribe

VGM Sound Effects Part 2

March 10, 2025 Pearacidic

Version Control and GB Studio: Using GitHub Desktop

February 16, 2022March 16, 2022 Gumpy Function

The Machine

February 9, 2022March 16, 2022 Gumpy Function

Development Workflow – Chapter 5: Discipline & Demotivation

February 2, 2022February 2, 2022 Gumpy Function

Ninja Gaiden Shadow and Enemy Placement

January 24, 2022January 23, 2022 Emi Paternostro

Understanding GBVM

January 17, 2022July 21, 2022 Gumpy Function

Development Workflow Chapter 4: Level Design (Part 2)

January 12, 2022January 12, 2022 Veund

Converting your GB Studio ROMs for use with the N64

January 5, 2022February 25, 2022 Gumpy Function

Development Workflow Chapter 4: Level Design (Part 1)

December 30, 2021December 31, 2021 Emi Paternostro

Our Top Articles for 2021

December 21, 2021December 26, 2021 Veund

PSA – GB Studio 3 and Antivirus

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